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  • A Truly Rotten Day

    As the group travels toward Parth, [[:hope]] mumbles words to [[:miria]] and flies away. The group continues on their journey. Not long after [[:hope]]'s parting, the adventurers encounter a group of unfriendly fellows with rapiers and wands. The enemy …

  • Tower of Vampires

    After fighting the large diseased creatures at the gate, an eerie quiet pervades. [[:dryug]] tests the gate. It swings open, but the adventurers choose not to enter. [[:wil]] detects two strong magical presences in the area: one emanating from the …